We recognize the power of play action to attract attention to the screen
and sustain engagement through reinforcing real progress. The program
also clearly distinguishes between working at learning math and then being
rewarded for your effort with time in the arcade. The arcade features
only math games.
The program addresses four arithmetic operations across single digit to
multiple digit, place value, carrying, borrowing.
The National Council of Teachers of Mathematics has has published standards
for classroom instruction. IndiVisual® Whole Numbers instructs
in the concepts underlying the kinds of problems found in daily instruction.
We operationalize these standards into distinct behavioral objectives
that form our lessons.
Scaffolding is an effective means of breaking down a problem and then
step-by-step of solving it through algorithmic deconstruction. This is
the heart of our scaffolding: breaking down each step to facilitate effective
transfer from short-term memory to working memory as an intact chunk,
freeing short-term memory for the next step.
Useful feedback is hard to do. Sensing what is the most useful response
to an error is one of our strengths. Good feedback is like mind reading
for the kids.
The MathToolkit is unique. It is better than a simple calculator
because it shows how the problem is solved. Each borrow or carry with
its crossing out is done with tools designed to build habit strength through
explicit visualization and manipulation of the numbers, symbols and tools.
It is also a graphic organizer that helps keep columns straight.
Mastery of the word problem is a goal of IndiVisual® Whole Numbers.
The connection to the real world exists inside a real problem in which
the student must understand the relationships among the values in order
to solve the problem.